Showing posts with label dead media. Show all posts
Showing posts with label dead media. Show all posts

Saturday, 9 July 2011

In Kenya, media never dies

This is true zombie media – undeads. Take that, planned obsolescence.

“…in Kenya, like everywhere else on the continent, mobile phones literally never die, because of the technical expertise of thousands of meticulous workers constantly dismantling phones, studying circuit by circuit, re-adapting spare parts, never giving up until they learn how to fix the handset or to unlock it. But this creativity goes further: modified phones with dual SIM cards, helping to cope with poor network coverage or high interconnection fees, solar or car battery-powered mobile chargers for area not yet covered by mains electricity – the list of opportunities sought after by jua cali entrepreneurs is endless, in a constant form of struggle for the appropriation of a technology designed elsewhere and originally with the devices' planned obsolescence in mind.”
(Ugo Vallauri, “Beyond E-waste: Kenyan Creativity and Alternative Narratives in the Dialectic of End-Of-Life” International Review of Information Ethics vol. 11 (10/2009, p.23)

Monday, 23 May 2011

Kill the darling part 7: ghosts are dead

In the chapter on Imaginary Media I touch on things haunted (inspired by Jeffrey Sconce's Haunted Media, among other theorists). And yet there are too many things already dead and occult in that chapter so getting rid of some passages like this reference to Baron von Schrenck-Notzing - a link between spiritualist medium techniques and media technologies:

An illustrative example is Baron von Schrenck-Notzing’s Materialisations-Phänomene (1914) which outlines through especially a case study with a medium Eva C key themes of the medium of the medium, in its direct relation to media technologies, such as photography, as well as indirect relations to cinema through phenomena such as somnambulism and psycho-physiological disorders analysed by Väliaho (2010) and Crary (2000). “Mediumship” becomes itself a practice of communication, and as such presented by Schrenck-Notzing as a speculative future practice closely related to science and apparatuses of recording and measurement: “So long as spiritism develops outside scientific laboratories, the traditional usages of the sittings must be put up with. It is only when science has seriously tackled the subject that one can attempt to reduce the phenomena to a system. Modern spiritism has the same relation to the future science of mediumistic processes as astrology had to astronomy, and alchemy to chemistry. We must, therefore, endeavour to get beyond the state of raw empiricism in which we stand at present, to increase the confidence of the mediums in science and its representatives, and use of physical instruments and apparatus. Better even than dynamometers, balances and metronomes, in Morselli’s opinion, is the photographic camera, since it gives positive proofs in the real sense of the word.” (Schrenck-Notzing 1923: 12). A media archaeological reworking of the Schrenck-Notzing case, and the medium in case, Eva C, see Zoe Beloff’s Installation The Ideoplastic Materializations of Eva C (2004).


Another fascinating character in that chapter is Baron Carl du Prel - a 19th century mysticist from Germany too whose ideas resonate with the emergence of the scientific world view, offering both a curious way to understand human evolution (in relation to posthuman theories too) and its mediatic contexts:


Carl Du Prel’s writings were part of his larger worldview that outlined a mystical overview of evolution that developed continuously new transcendental spheres of apperception. What is important to note is that he tried to tie the mysticist views together with sciences such as Darwin, as well as physiological research, even if denying that he was a materialist. Instead, Du Prel emphasized being interested in what seems to escape the scientific methods and modes of observation. One can see how the psychophysiological theories of his age, such as Helmholz’s, had influenced him in how he underlined that such “circuits of knowledge” were entirely tied to both “the number of its senses” as well as the “strength of the stimuli on which its senses react.” (Du Prel 1889: xxiv). He continued to argue that biological development and such phenomena as somnambulism are interlinked, and the latter also had to do with the “displacement of the threshold of sensibility”, and acted as a signal of what he called the “future biological form” (xxv). Hence, we can see such mysticists as part of the larger redefinition of nature and the invisible world that had suddenly scientific backing through Maxwell and other key scientists in relation to “media” phenomena. New media and technologies, echoing in advance what Benjamin wrote of the photographic and cinematic as the scientific-surgeonlike cutting to non-human perceptions and depths, are for du Prel (1889: 8) something we would now call posthuman: “as there are parts of nature which remain invisible to us, being out of relation to our sense of sight—for instance, the microscopic world—so are there parts of nature not existing for us, owing to entire absence of relation to our organism.”


Saturday, 21 May 2011

Kill the darling part 5: the voice was dead anyway

This is going to hurt. A small but still to me nice footnote about the intertwinings of the imaginaries of the dead (voice) as part of the phonographic culture and psychoanalytic readings of the haunted voice. Well, if it was dead anyway, better let it go.

A footnote from what will be chapter III on Imaginary Media:

Actually, it’s not the people that are alive, but the fragments made possible by technical media. Voice is in itself an interesting special case due to its historical relation to death and the uncanny through the technical recording of meticulous accuracy (“vocal vibrations of air waves” as the above-mentioned Scientific American story explains) that was much awed at in the early reports from 1870s onwards as well as in theoretical sense. Mladen Dolar’s (2006) work on the uncannyness of the voice is masterful in how it outlines how the voice always has a possessive, excessive and haunting quality that questions the solidity of body boundaries. The voice seems to have a relation to the body, but we do not own our voices. With speech synthesis technologies, voice becomes furthermore detached from the human organic bodies, inhabiting a further uncanny quality of the dislocated voice as addressed by the sound artist Paul DeMarinis (2010: 212): “The voice, once it is taken away from the body and reconstituted as a being without corporeal substance, without status or place, without viewpoint, without the fleshy vulnerability a bared throat offers, is re-incarnated as a new clarified being. Perhaps a voice of authority, or an oracle that can speak from beyond the grave. It gives us deliriously false confidence, this chest resonance without chest, these nasals without nose, plosives without lips or tongue, this singer of songs-without-throats.”

Tuesday, 17 May 2011

Kill the darling: burial for a footnote

After realizing I am already now way over with my word count for Media Archaeology and Digital Culture I am starting a frantic "cut and kill"-operation. Kill the darling-phase. Of course, it hurts, as you think every word and footnote is important (just the vanity of an author). In order to fool myself, I am hence burying one of the footnotes here, and saying goodbye to it. It is from Chapter 2, where I talk about new film history, multimodality and affect, and the footnote referred to haptic interface design:

As an example, see Sutherland (1965) for early speculation of haptic and embodied display design in computer graphic environments, but also mentioning displays based on smell and taste. Of course, what has to be noted is that even the notion of “touch” is itself complex and does not automatically translate as haptic, but is divided into more than one system of sensation. To quote from a haptic interface design perspective: “As described by Klatzky and Lederman [Klatzky and Lederman 2003], touch is one of the main avenues of sensation, and it can be divided into cutaneous, kinesthetic, and haptic systems, based on the underlying neural inputs..The cutaneous system employs receptors embedded in the skin, while the kinesthetic system employs receptors located in muscles, tendons, and joints. The haptic sensory system employs both cutaneous and kinesthetic receptors, but it differs in the sense that it is associated with an active procedure. Touch becomes active when the sensory inputs are combined with controlled body motion. For example, cutaneous touch becomes active when we explore a surface or grasp an object, while kinesthetic touch becomes active when we manipulate an object and touch other objects with it.” (Otaduy and Lin 2005: 1)

Sunday, 28 November 2010

On ruins - Benjamin

If media archaeology is thought and analysis that emerges from the ruins - takes left-overs, waste, rubble and ruins of media cultures as its fuel then it is quite naturally Walter Benjamin who stands as one of its grounding figures. The work of Arcades-project is emblematic in this regard with its multilayered approach that methodologically picks up on the theme of the fragment when writing about the ruins (in which we live) of modernity, mass culture, emergence of media cultures, and capitalism.

The idea of "allegory" as a driving force of Benjamin's methodology is explained in his earlier work Ursprung des Deutschen Trauerspiels (1928) in a passage on "ruins". In short, and literally in a condensed fashion Benjamin outlines how "allegories are in the sphere of thought what ruins are among things" (Benjamin, Gesammelte Schriften, Band 1.1, p. 354). Whereas he goes to explicate this in the context of his study - the 18th century theatrical genre - for us this has media archaeological and ecological implications in how he ties together the ruins of material culture as part of the ecologies of thought, and in a way precedes some of the ways in which media archaeological research and cultural histories of material culture have tried to engage with these themes. We live among layered historical times - concretely - of which architectures are the most common example to an extent that has afforded even grounding ontological and metaphysical insights as with Heidegger, but we can extend that to architectures and ruins of media culture, which demonstrate what Braudel would have called the various durations of history. The long duration, the intermediary, and the time of the event intermingle and mix, and our seemingly contemporary is one of old, the past as well in a way that does not fit in with either linear nor cyclical notions of time. Same applies to thought which resides in ruins as well and where the idea of "archaeology" might be more apt than "history" as a notion to carve out the layered constellation in the cognitive and the affective take place. This is also why Freud himself was fond of archaeological metaphors, but also why Freud, in a way, and in his own way as a contemporary of Benjamin is another predecessor of media archaeology as Thomas Elsaesser shows (in his article forthcoming in Media Archaeology: Approaches, Applications, Implications). In this sense, the allegorical as understood by Benjamin is a parallel, partly competing, partly complementing concept to those master concepts proposed by Huhtamo (cyclical topoi) and Zielinski (variantology, the minor genealogies of media culture).

Thoughts, things, surroundings emerge from ruins, but so they return as ruins. Dead media is an index of ruins of media cultures, but also a reminder of the continuing environmental significance of discarded waste - haunting zombies.

Tuesday, 2 November 2010

Zombie Media nominated for a theory award

To mention the nomination on this blog as well...roll on media archaeology!: the with Garnet Hertz co-authored piece "Zombie Media: Circuit Bending Media Archaeology into an Art Method" has been nominated for the Transmediale 2011 festival Vilem Flusser Theory Award!

The text is a theoretical excavation into thinking such art methods as circuit bending as media archaeological, and hence, expanding the notion of media archaeology from a textual method into something more strongly connected to the political economy of clipped shut information technology and material digital culture art practices: tinkering with technology that is not meant to be opened, changed, modified.

Hence we mobilize such key themes as "black boxes" which have of course been well thematized in Science and Technology Studies (STS), but now in a media archaeological and hacktivist setting. Hence, the name zombie media: not dead media, even if old, passed away even; we write in the conclusions: "media never dies. Media may disappear in a popular sense, but it never dies: it decays, rots, reforms, remixes, and gets historicized, reinterpreted and collected. It either stays as a residue in the soil and in the air as concrete dead media, or is reappropriated through artistic, tinkering methodologies."

Of course, media archaeological art has been done - and we are not the first one's to tap into this idea. We are hence following the footsteps of such great practitioners as Paul DeMarinis, Zoe Beloff, and a range of others who use media archaeological methods, ethos or the more general idea of remediation in their practices that put old media and new media into dialogue. What is however still missing is the theoretical discussion concerning the art methods in media archaeology, and our text is a contribution in that direction.

Here the info from the Transmediale 2011-website:

Vilém Flusser Theory Award
Congratulations to the following four nominees of Vilém Flusser Theory Award 2011!
The Vilém Flusser Theory Award (VFTA) promotes innovative media theory and practice-oriented research exploring current and pending positions in digital art, media culture and networked society. The call was open to publications, positions, and projects from a broad range of theoretical, artistic, critical or design-based research that seeks to establish and define new forms of exchange, vocabularies and cultural dialogue.

Zombie Media: Circuit Bending Media Archaeology into an Art Method
Garnet Hertz & Jussi Parikka

GATHERINGS 1: EVENT, AGENCY, AND PROGRAM
Jordan Crandall

_Social Tesseracting_: Parts 1 - 3
Mez Breeze

Digital Anthropophagy and the Anthropophagic Re-Manifesto for the Digital Age
Vanessa Ramos-Velasquez

Thursday, 8 July 2010

Zombie Media - on Art Methods and Media Archaeology with Garnet Hertz

We are working on a joint text with Dr Garnet Hertz, an artist and a writer, on media archaeology and its connection to DIY art methodologies. This text is to continue our recent discussion on media archaeology published in Ctheory, and continues to elaborate some of the new directions in which media archaeology is inspiring art and theory. Below the beginning of the text that is still work-in-progress, but informs both Garnet's own project on theory of DIY as well as my own media archaeology book.

Zombie Media: Circuit Bending Media Archaeology into an Art Method
I. OBSOLESCENCE RETURNS

A more frightening prospect than a past that never can be regained is a past that never goes away. We know this lesson from horror films with the undead, zombies, and other things supernatural that haunt us, but we recognize it from everyday life as well. We recognize it from the heaps of waste and refuse that pile up in our basements, outside urban centers, and in places which are characterized by obsolescence, discarded objects, and things we hope stay forgotten. Of course, this is not the case with the return of dangerous toxins and other residue from supposedly immaterial information technologies – hundreds of millions of electronic devices discarded annually, most of which are still working. Obsolescence returns. In the United States, about 400 million units of consumer electronics are discarded every year. Electronic waste, like obsolete cellular telephones, computers, monitors, and televisions, compose the fastest growing and most toxic portion of waste in American society. As a result of rapid technological change, low initial cost and planned obsolescence, the federal Environmental Protection Agency (EPA) estimates that two-thirds of all discarded consumer electronics still work – approximately 250 million functioning computers, televisions, VCRs and cell phones are discarded each year in the (United States.Environmental Protection Agency. Fact Sheet: Management of Electronic Waste in the United States, July 2008, EPA 530-F-08-014. )

The promised discursive disembodiment is embedded in a large pile of network wires, lines, routers, switches, and other very material things that as Jonathan Sterne acutely and bluntly states, "will be trashed". (Jonathan Sterne, "Out with the Trash: On the Future of New Media." In: Residual Media, edited by Charles R. Acland. (Minneapolis: University of Minnesota Press, 2007), 17.) Far from being accidental, discarding and obsolescence are in fact internal to contemporary media technologies. As Sterne argues, the logic of new media does not only mean the replacement of old media by new media, but that digital culture itself is itself loaded with the assumption and expectation of a short-term forthcoming obsolescence. There is always a better camera, laptop, mobile phone on the horizon: new media always becomes old. The lifecycle of a standardized consumer object is also its Heideggerian style deathcycle – a planned part of the cycle of media-cultural objects.

This text is an investigation into planned obsolescence, media culture and the various temporalities of media objects; we approach this under the umbrella of media archaeology and aim to extend the media archaeological interest of knowledge into an art methodology. Hence, media archaeology becomes not only a method for excavation of the repressed, the forgotten, the past, but extends itself into an artistic method close to Do-It-Yourself (DIY) culture, circuit bending, hardware hacking, and other exercises that are closely related to the political economy of information technology, as well as the environment. Media embodies memory, but not only human memory; memory of things, of objects, of chemicals, and circuits that are returned to nature, so to speak, after their cycle. But these can be resurrected. This embodiment of memory in things is what relates media archaeology to an ecosophic enterprise as well.


Figure remixed by Garnet Hertz:

Phases of media positioned in reference to political economy: New Media and Media Archaeology are overlaid on Gartner Group's Hype Cycle and Adoption Curve diagrams, graphic representations of the economic maturity, adoption and business application of specific technologies.(For more information on Gartner Group's Hype Cycle theory, see Jackie Fenn & Mark Raskino, Understanding Gartner's Hype Cycles, 2009. Gartner Group.) While the diagram itself is a reappropriated remix, the media archaeological phase as well is characterized by methodologies of remix and reuse, which play an ecosophical function as well.

Friday, 16 October 2009

Dead Media, Live Nature

I am giving some media ecology and dead media related talks in the near future. The first one is going to be in a couple of weeks in Amsterdam as part of the matinees of the Imaginary Futures research group. I was kindly invited there by Wanda Strauven. Its on Friday the 30th of October, I think starting around 10.30 or 11, and located at Bungehuis, Spuistraat 210, room 101.

Here is the abstract:

The talk Dead Media/Live Nature focuses on the transpositions of media and nature through recent art projects such as Harwood-Wright-Yokokoji's Eco Media (Cross Talk) and Garnet Hertz's Dead Media. The Eco Media project developed new modes of thinking and doing media (ecology) through a tracking of the intensities of nature. However, in this case the medium was understood in a very broad sense to cover the ecosystem as a communication network of atmospheric flows, tides, reproductive hormones, scent markers, migrations or geological distributions. The project does not focus solely on the ecological crisis that has been a topic of media representations for years, but also engages with a more immanent level of media ecology in a manner that resembles Matthew Fuller's call for Art for Animals. Media is approached from the viewpoint of animal perceptions, motilities and energies (such as wind) that escape the frameworks of "human media." In this context the rhetorical question of the Eco Media project concerning non-human media is intriguing: "Can 'natural media' with its different agencies and sensorium help to rethink human media, revealing opportunities for action or areas of mutual interest?" In addition the talk will expand the notion of "dead media" as articulated recently by Garnet Hertz, and discuss its relevance for establishing a connection between media ecology and media archaeology.