Chapter 2 focuses on "imaginary media research" and its idea can be summed up here as follows:
Imaginary media research (so well summed up by Eric Kluitenberg's edited book Book of Imaginary Media in 2006) has to a large extent focused on a) media imagined, non-existent, but worthy of exploration in terms of how it can reinvigorate current media cultural design and debates or b) the dreamworlds surrounding media and tech, the way they get invested with weird desires, social constructions, articulations with human worlds of politics and meanings (Zoe Beloff's media archaeological art being one of the best examples of such) but also, and this is the insight I aim to bring in: it is c) a shorthand for what could be addressed as the non-human side of technical media; the fact that technical media non-solid (or summons non-solid worlds), non-phenomenological (electromagnetic fields, high level mathematics, speeds beyond human comprehension, etc) and because of that ephemeral nature it is often described with language of the fabulous, spectacular. Hence, imaginary media is tightly interlinked with non-human technical media especially since early 19th-century, and
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Was my Insect Media already a work of imaginary media in this sense?