Showing posts with label computing. Show all posts
Showing posts with label computing. Show all posts

Wednesday, 31 August 2011

Pedagogics of Mathematics according to V. Bush

Digital Humanities debates have been enthusiastically -- and for a good reason -- addressing the technologically enhanced research and education situations. Such debates have been asking the question 'what happens when we are able to rethink (I am tempted to say "deterritorialize") our institutional and personal habits when it comes down to processing knowledge'. As such, this is not very new. The long histories of optical technologies as part of the academic and teaching processes are known, and similarly we should look at more recent histories of computing in this light. Indeed, what is curiously often missing is an acknowledgement of cybernetics as a mode of thinking across the disciplinary boundaries. Naturally not without its problems whether pinpointed in terms of the ethics of research (the certain control-based mode of understanding knowledge/systems) or institutional affiliations (military ties for instance), cybernetics however was able to build such islands of crosstalk between disciplines that are now being hailed as new with computational methods in humanities. Other people are pretty much on the ball on this one when it comes down to elaborating the debates - see for instance Ian Bogost's recent writings - and I have been more interested in thinking what is left on the outskirts of the debates; for instance media theory, or more specifically media archaeological approaches.

Whether media archaeology is part of "Digital Humanities" is another question; but at least it can provide further insights into ways of thinking computationally. A good example is the work of Vannevar Bush - well known especially for his Memex-device which surely features in some Digital Humanities self-reflections - and his differential analyzer. Besides being a tool for solving, well, differential calculations obviously, it ties interestingly as part of histories of not only computation but also data visualisation. Bush was occupied with the "integraph" calculating instrument already in the 1920s, for integrating functions, where the method of drawing graphical curves was an essential part of the process (of course, dealing with analog computing). (See Mindell's Between Human and Machine, p.153-154).

Already Mindell flags the idea that we are dealing here, very concretely, with a graphical user interface, but also the wider interest Bush had in graphical notation. For Bush, such modes of calculation+graphics was a way to think in terms of diagrams, and learn mathematics through the mechanical aid. As such, for Bush it was part of a wider pedagogic way of thinking: mathematics could be taught in such machinic assemblages. Such realizations from the 1930s and 1940s serve as good reminders of the various early ideas in terms of methodologies for enhanced learning - and environments of technical learning. We need to keep both eyes open - one for the technical side, the other for the graphic/aesthetic side that often becomes more understandable through methodologies known from visual culture studies -- but also media archaeology.

In other ways too, Mindell's book mentioned above is a great source. It shows the work of pre-cybernetics as a significant platform for signal based technical media cultures. Furthermore, it is able to introduce many forgotten ideas and contexts. One such fascinating one that contributes to a further visual media+computation-link is Gordon Brown's 1938 dissertation on the "cinema integraph" that continued the work in combining graphical methods with mathematics of integration. Again, part of the histories of analog computing, but something that in a fascinating way highlights the reliance on other media materials of its time. In short, Brown's innovation (suggested by N. Wiener) was to continue the work in using photocells for tracking and analyzing curves necessary for the calculation - but enhancing this with the transparency of the film material so as to be able to increase the speed of the operation: "Norbert Wiener, who advised the Bush laboratory on calculating machines suggested a way to speed up calculation by lightening the load, literally, on the mechanisms. Plot images of functions on film, Wiener suggested, shine light through the film and electronically integrate the light passing through it with a photocell." (Mindell, 2002, 164). This idea that never picked up really was however a good example of the various intermedial relations in those earlier cultures of innovation -- already completely "multi-media".

Sunday, 24 July 2011

Excavating the microchip

I remember a meeting with a professor of Art History in Toronto in 2007 - part of a job interview related situation, I was challenged by him concerning media archaeology, claimed that it was "all metaphorical", this use of "archaeology" in that brand of research.

Indeed, this has perhaps plagued some of the media archaeological research that is more discursive in its nature. And yet, there are various contexts in which the term is used far from metaphorically. On the one hand, the variety of media archaeology often associated with Sophienstrasse 22 address in Berlin has insisted on the technological agency of objects/signals and materiality of the networks in which our methodologies of media research of the past have to function. On the other hand, now in other context "digital archaeologists" are taking up the challenge and focusing for instance on microchips as excavation sites for digging down, unpacking and taking apart. The link contains a fascinating take on 6502 microchip that stems from mid-1970s; it points towards the important realization that to understand the media archaeology of technical media, we need to focus on the components - such as chips - and not just the "end results", the media-objects that we usually recognize as media.

Monday, 14 June 2010

Sublimated Attractions

A new article co-written by myself and professor Jaakko Suominen has just been published in Media History-journal. It touches on media archaeological themes, and focuses on the historical context where the emergence and introduction of computing in Finland in the 1950s was framed as a multisensory event. The article is based on primary research by Professor Suominen.

A short summary of the text:

Sublimated Attractions
The Introduction of Early Computers in Finland in the Late 1950s as a Mediated Experience
Suominen, Jaakko and Parikka, Jussi
Media History, vol. 16, Issue 3, August 2010, pp. 319-340.

The article focuses on the emergence of Finnish computer culture in the late 1950s. The introduction of computers is studied by using a wide range of source material of popular media, such as commercial and company promotion films, newspapers, popular magazine articles, cartoons and comic strips. The paper argues that the introduction of the new computing technology was deeply experienced with the help of popular media, where the technological capabilities of computers as thinking and sensing 'all-purpose machines' were translated into several media-specific audio-visual forms. Computers were represented as sensing and sensible technology, a rubric that was remediated by the help of old media. In this process, the spectacularization of computers worked not only as an innocent fabulation of the computers to convince the 'general public' but to create a certain social arrangement particular to this spectacle. The idea that the end-user is cut off from the actual processes of the computer, as suggested by such media historians as Friedrich Kittler, was evident already in the earlier construction of computing culture in the mainframe era.

Keywords: history of computing; popular media; modernity; cultural appropriation of technology; introduction of technology; Finland